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	<title>Edtechpost &#187; PMOG</title>
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	<description>Technologies for Learning, Thinking and Collaborating</description>
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		<title>I have seen the future of online education and it is PMOG</title>
		<link>http://www.edtechpost.ca/wordpress/2008/03/17/pmog-browser-based-learning-games/</link>
		<comments>http://www.edtechpost.ca/wordpress/2008/03/17/pmog-browser-based-learning-games/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 19:36:22 +0000</pubDate>
		<dc:creator>sleslie</dc:creator>
				<category><![CDATA[The Rest]]></category>
		<category><![CDATA[browser-based]]></category>
		<category><![CDATA[passively-multiplayer-online-games]]></category>
		<category><![CDATA[paths]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[PMOG]]></category>
		<category><![CDATA[toolbars]]></category>
		<category><![CDATA[trailfire]]></category>

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		<description><![CDATA[Where to start this post? I could point you at my earlier presentation on &#8220;Augmenting OER with Client-side Tools&#8221; to orient you to the idea the browser itself offers one of the most powerful ways for users to both customize content on the fly and interact with each other. I could tell you a story [...]]]></description>
			<content:encoded><![CDATA[<p>Where to start this post?</p>
<p>I could point you at my earlier presentation on &#8220;<a href="http://www.edtechpost.ca/wordpress/2007/09/27/oer-client-tools/">Augmenting OER with Client-side Tools</a>&#8221; to orient you to the idea the browser itself offers one of the most powerful ways for users to both customize content on the fly and interact <em>with each other</em>.</p>
<p>I could tell you a story about seeing a <a href="http://www.wired.com/gaming/gamingreviews/magazine/16-03/pl_games">reference to a browser-based multiplayer game</a>, played (in my own words) &#8220;on top of and alongside of the web itself,&#8221; but then loosing that reference in my aggregator, only to have the niggle in the back of my brain eased when my query on twitter was <a href="http://twitter.com/mxtw4l/statuses/771507397">successfully answered</a>.</p>
<p>I could explain how, until recently, the web browser/web server model was kind of replicating earlier (boring) client-server models, treating web browsers often as dumb terminals. And how P2P challenged that in one (network) way. And how social software challenged that in another (that there were *people* at all those browsers). And how browser-based plugins are bringing both of those phenomena (albeit in a different way, technically) to the web experience.</p>
<p>I could point you at <a href="http://it.coe.uga.edu/itforum/paper92/paper92.html">various</a> <a href="http://www.elearnspace.org/Articles/connectivism.htm">pieces</a> on &#8220;<a href="http://www.downes.ca/post/31741">networked</a> <a href="http://www.flickr.com/photos/leighblackall/sets/1402220/">learning</a>&#8221; which I think are all pointing to a new way of learning where the &#8220;online&#8221; part, the &#8220;network&#8221; isn&#8217;t just an afterthought, whose existence radically challenges what &#8220;to learn&#8221; and indeed &#8220;knowledge&#8221; even mean.</p>
<p>Or&#8230; you could just tell you to</p>
<ul>
<li>install <a href="http://www.mozilla.com/en-US/firefox/">Firefox</a>. I mean really. Install Firefox (though v2.x). Seriously, give me one reason why you haven&#8217;t already.</li>
<li>go to <a href="http://pmog.com/">pmog.com</a>. Get an account. Install the toolbar. And go on a mission.</li>
</ul>
<p>Why? Because there you will see the (well not &#8220;THE&#8221; because hopefully there will always be many) future. In brief, once you&#8217;ve got that installed, you are in the game. Suddenly, you will notice small windows appearing when you look at web pages, windows urging you to &#8220;take this mission&#8221; or instead alerting you to dangers or treasures placed by other players. Where is the game taking place? Well, there is <a href="http://pmog.com/">a site</a>, and a <a href="http://pmog.com/codex">codex</a> (which is kind of essential reading to get the real flavour of the game). But the game takes place &#8220;on top of and alongside of the web itself,&#8221; as a PASSIVELY multiplayer online game, meaning it comes to you as part of your regular experience on the web.</p>
<p>So immediately I can see people blanching at the idea of their students being called &#8220;shoats&#8221; or &#8220;bedouins&#8221; and coming up with all sorts of FUD on why PMOG.com can&#8217;t be used as a platform for education. I am not suggesting that PMOG.com itself is the platform to rush out and adopt (though indeed, why not? Take a mission yourself &#8211; can you see any potential for leading people through a learning path, placing obstacles in their way that they must overcome and building a rewards system into these goals? Sound familiar?)</p>
<p>Indeed, the first (easily implementable) idea that popped into my head was to go back to <a href="http://trailfire.com/">Trailfire</a> and start constructing trails with pieces left out, so that to continue on the trail, you needed to answer a question or figure out a problem that would result in a URL where a new annotation would leave to the next site. But more on that later.</p>
<p>The web has always had this potential &#8211; what are hyperlinks (and Google thinks this way) other than people providing context on whatever they are linking to, and through that, paths.What&#8217;s new is that all of this context (and all of the people) can be brought back <em>to the very thing being described</em>, in place, enriching the experience, and in the example of PMOG, tied together with a narrative thrust.</p>
<p>Finally, if I was <em>really</em> good, this post wouldn&#8217;t be a post. It would be a PMOG mission. And maybe it will be&#8230; &#8211; <em>SWL</em></p>
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